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I'm sitting here, reading and rereading this. It feels so wonderful to be fully seen in a project. I really appreciate that you perfectly recognized and captured the essence of what I was going for! You weren't rambling at all!!!

Also, THANK YOU for catching what I was doing with "every thing", "some thing", and "any thing". I wanted to keep a very specific tempo for the first two "stanzas", and seperating them out really helped emphasize that.

I'm so glad this comment made you feel so seen! I'm still thinking about this game today, to be honest, so really, again, well done on your design work and ability to catch hold of a player's mind. 

I hope you don't mind, I took the liberty of mentioning your game as a beautiful parallel to FinleyJinley's game "You Persist" - I think that game frames a similar experience as (what feels to me like) the other side of the coin - that taking a step back, and allowing life to continue. I mentioned to them that these two games sit like little neighbors in my mind, in the best possible way, and I wanted to share that with you as well! 

Oh that's really cool! Taking a look at "You Persist", I have to agree, it's the flip side of this experience. I also saw Norbez Jones' game "Then Try Again" and think its another really good companion piece for this set, a more externalized source of anguish that you grapple with.