There are more day-to-day scenes, however, feel free to suggest any ideas you had
To hook into this (since you asked for suggestions :P) for me personally it boils down to having a full line of scenes whenever there is a scene somewhere.
For example from CCTV 1 the shower scenes in general: You have the ladies showering which has 2 cams on it(not counting the washingmachine cam since you dont really see inside) , but nothing further happens in the shower/bath itself. It would be 10/10 if the shower scene had escalation for the peeking event as well. As an example, the guy who is peeking sneaks inside the bathroom, falls in the tub, gets his clothes wet and unlocks showering with the character who was showering ( after unlocking certain thresholds like the rest of the game works e.g. corruption etc)
To further explain this, and something what for me really makes a game like this improve is the following: if there is a scene somewhere, it has at least a few more scenes to be unlocked that follow the rest of the escalation in the game.
So all locations where there is a event, there is the same amount of total events that follow the same pattern as the other locations (example: if bedroom hump on the bed has 4 escalating scenes, make sure the bathroom scenes also have 4 escalating scenes)
Another example which was on track but stopped too early imo in CCTV 1: the washing machine hump. It had 2 variants (clothed and in underwear)
Again from my perspective (and i think quite some other people as well), it would feel way more "finished" if there were 1 or 2 more scenes added, that escalated on the scene (from clothed humping, to underwear, to OOPSY underwear slip to the side, to the full on action we came here for)
Basically, what my suggestion boils down to is to make sure if you have a scene somewhere, it has either a escalation or a clear story told there that this is the most the character can reach there.
It also does not have to be in the same room/scene, it could also start in 1 room and escalate further in another (to save renders/modeling) for example, spying in bathroom again, character notices they get spied on, scene moves to the bedroom, character likes being watched and puts on a show. Next escalation, character notices they get spied on, put on show again, MC/Guydude gets in the room and scene escalates.
This however could mean way more work for you to do, since it involves having wherever you have a scene that can be XXX and escalated, you have to animate and create scenes for them, and i understand that might not be something you want to do.
However it does not have to mean increased workload in general, i think in some cases you could do with less locations and more fleshed out progression/escalation scenes, which would make the whole game be more satisfying and fleshed out/feeling of being complete.
Sorry for the wall of text, i been a silent follower for multiple years and have played all of your games to completion, and wanted to give this feedback for a long time. But even if you don't implement this in the future games no worries, these are just suggestions :)
Your writing/scene making just...... i dunno works really well for me :P So whatever you do, keep up the work, i seen how much you progressed and how your work has improved, and hope you keep it up for the foreseeable future!
EDIT: cleaned up and worded my points a bit better,