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Looks neat so far. I'm working to get a group to try it out. Biggest question I have is on the game setup and open knowledge on sentences.

We should make a faction (but could be a place or village) with 3 +0 people sentences, and 3 +0 place sentences, that describe how a place or faction is going to work on players in the session, and might be some sort of creative means for someone to fail upon, or for the gm to push with. A little unclear on these.  Should these sentences be open knowledge for illuminating failure?

In the podcast play example, and the written game examples, it sounded like some of them were open, but I wasn't sure if that was something slowly revealed from previous sessions or if a certain amount should be broadcasted session 1.

Then come up with a bundle of npcs with 3 sentences each of various abilities that would work towards whatever goal the npcs have. Mix of skills, equipment, knowledge. These seem like they are secret until revealed.

Thanks for sharing your work!

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Thanks so much for giving it a read.

I can't speak for all GMs, but as I've played it:

Faction and NPC Sentences begin entirely secret, and are only revealed on use.

Moon Sentences can begin secret or public or some mix thereof, depending on PCs and their relation to the given Moon. If they're from the Moon in question, or have spent a lot of time there, they probably know the big ones. But a Moon might have some secrets (like the one about Daniley's Unyielding Engine) which they discover during play. Plus, Moons can have Sentences added on the fly by Players by spending their Tokens. 

In the Podcast play example, the public Sentences reflected that the character in question had been to those places before, encountered those Factions and NPCs, etc. Also, once a Sentence is public, it is marked in public and only through play--so players should always have the ability to know if a Sentence has been Primed and could potentially be Realized the next time they come up against it.

And important note: Illuminating failure doesn't require opposition, though it can include that, if you'd like. It requires only uncertainty. (That's also true for requesting a Means from a player, you don't need to have specific opposition, you can just say 'Hey, that sounds like something that might be uncertain. Do you have a Means to point to that would make it doable for you?')

Hope that helps!

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That definitely helps. I think in my first read, I had took

"Each Moon Sheet has room for 10 Sentences, but it begins empty, except for the Impulse created by the GM."   literally, not thinking about prepped sentences just not being on the sheet yet, in sort of hidden state.

So, I was going to not have any moon sentences, but have local stuff as factions or a bundle of npcs.  Reading the faction sentences it's clear that local stuff isn't intended there, but is instead for bigger global/interstellar powers players have less ability to write. 
I think I have a good understanding of them now.

Best of luck with everything. I appreciate the clarification and write up.