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Those examples of your system makes reading the rulebook much better now

Didn't know you needed to start low 50/50  roll chances before going big, this makes more sense now. so if you want to do something medium or big like stealing a painting from museum you gotta have 3 to 4 dice set but if you only have 1-2 means DM have to say it's impossible 

This makes pushing to gamble more factor into it and a must do mechanic in order to progress bigger ones. I very much like it 

Thank you for your hard work and your time to reply and helping me understand your game