A friend gifted me this book. I've read it in less than a month, even if English isn't my native language. Then I purchased another copy to support Tony's marvellous effort in writing such a honest, detailed, yet never verbose recollection of events. Besides I wanted to tip him for the very promising game he's working on, titled Wormhole Dungeon.
I'm from the Free Software (GNU) philosophy, therefore I think that all source code should be free, but I make an exception to play games that I find interesting and that respect my software freedom more than commercial ones. Old adventure games played with ScummVM are a good examples of these exceptions, or native DRM-free GNU/Linux games, even if they are proprietary.
Broken Sword, Beneath a Steel Sky and Lure of the Temptress are some of my favourite adventure games. Despite its rough edges, I find Lure design immersive and quite innovative. It's a shame that its source code got lost. I would have loved reading it, like we are able to with Sky, thanks to Tony's and Revolution foresight. I played these games around 2006, when they were already "old". I liked them so much that years later I decided to join the Broken Sword 5 fundraising. Thanks to the Broken Sword 5 fundraising, I found out another Revolution gem in the form of In Cold Blood, which is underrated and it's the most unofficially Bondian video game. I liked In Cold Blood combat system as well! Revolution would be a good choice for a 007 game. I wish In Cold Blood Italian version (A sangue freddo) were available on GOG.com.
Revolution: The Quest for Game Development Greatness is as good as Masters of Doom, or Derek Yu's Spelunky published by Boss Fight Books. Actually it's probably better than Masters of Doom, because Tony and the other main characters come out as decent humble human beings, whereas the Doom authors seemed full of themselves and they sometimes acted like jerks. It's an insightful read that could help many independent developers, since this book is not an ego trip down Revolution history, but it's about the sad facts of commercial video game production.