Wanted to give my detailed review for this first demo after I found everything (I think):
The Good:
- There is definitely a lot of care and attention to details. You can interact with almost everything and there are many ways you can complete every room in the dungeon: you can be stealthy or fight every monster and there are many hidden treasures and interactions within the dungeon itself.
- The fighting system is quite original for a RPGM game: I like the ability to flee the fights by actually using skills instead of pressing a button and the various items and elemental skills are well-balanced. The arrows minigame during the fight is too hard for me.
- The writing is really good, MC is well characterised and I like her reactions to the various perils she is forced into.
What can be improved:
- The art is quite rough: there is a good amount of CGs with the same art-style which isn't very detailed; however I really liked the facial expressions!
- The escape system is quite rudimental; most of the interactions with the monsters are minigame based which makes them quite repetitive. Maybe having different interactions based on the choices you make during dialogues or when trying to escape is a better solutions but I guess it might be too hard to code for a first-time developer.
In conclusion I liked this first release and I can't wait to see what the dev can create. This project has a lot of potential and can become a really solid game. I will follow the development with great interest!