Really good stuff! Great attention to detail, and the main character is so cute. The writing is also very elaborate, with an impressive amount of dialogue for just being a demo. I also personally really enjoyed the artwork!
The escape minigame is enjoyable, but becomes repetitive. Maybe different microgames other than the string of arrow keys and buttons depending on what restraint you're struggling out of/what kind of "fun" you're trying to resist? ;)
One thing I was confused about were the cursed items. Maybe I missed something, but I didn't understand exactly what they did or how to uncurse them/take them off.
The combat system is fun and UNIQUE!! The distance system is awesome, requiring you to strategically plan whether to advance of retreat, as well as what type of spell to use. So cool to see RPGM games give a fun twist on turn-based combat.
Overall very fun! Can't wait to see what's next!
Your words are very kind, thank you! I've received a lot of praise for how different combat is, and this I am overjoyed about. It took a lot of investment to produce and, while I think it is messy and flawed, what matters most to me is people seem to be having fun with it!
I have a lot of work to do as an artist, but it heartens me to see people enjoying my art regardless. I only started learning to draw around August, so I am still learning very basic things and making an amateur's mistakes. I hope to improve a lot as I work on this game! Producing art assets for this project has really pushed me!
Cursed items are something I need to add an in-game explanation for. There are a few systems in the game which I designed and then failed to convey their function appropriately to the player. The short explanation for cursed items is that they require a specific item to be removed. For example, to remove a Chastity Belt, you must have a Chastity Key. But, cursed items and the items required to remove them were added when the pool of items was considerably smaller than it currently is, so they might be too punishing in the current version of the game. I need to gather more feedback and opinions on the matter, though.
Some items are excessively punishing in the current version of the game. For example, the Sealing Choker wasn't designed with current restrictions on items in mind. I will likely need to adjust the balance of cursed items just a little for this demo before I move on.