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(+1)

Well said!

But about the game status, it's "feature complete", that doesn't means it's "complete" as a full release. Perhaps there's a misunderstanding going on. It's technically a beta (all the content is in it, but it's still untested and has issues to solve). 

Also worth saying, that the internet today is very biased *against* the Amiga. You can see issues and glitches on full-price commercial console games released (search for "Super Castlevania SNES moonwalk" on YouTube for example) but the internet seems to turn a blind eye to that - if that was on a free Amiga game, its author would be harshly criticized! Because there's a sort of herd mentality, mostly negative, regarding the Amiga today (internet "revisionism"), which is very frustrating and disheartening.

Finally, check the status posted on the devlog, your error has been reported there, work continues:

https://danteretrodev.itch.io/akumajou-dracula-aga/devlog/876838/status-and-repo...

Thanks!

(2 edits)

Yes, I can understand that and it is sad to know that you have obviously had to go through similar experiences. That's why I admire all the people who are still putting so much effort into it. And of course I don't want to give the impression that I have expectations, I just want to help with testing. If there have been any misunderstandings, I am sorry, because I actually assumed that this was a completed project, as it was announced on Indieretronews, see here: https://www.indieretronews.com/2025/01/castlevania-aga-castlevania-for.html

I wish you the best of luck with the completion and am always happy to help with further bug tests. Just let me know if there is a new version for testing.

No problem, Neil at Indie Retro News wrote that it was feature complete as the main headline, I know it's easy to confuse and just think that it's fully complete. That's why I did that devlog post here on Itch.io, but for anyone who plays it becomes clear that it lacks testing. :)  So, again, thanks very much for your testing, and sorry for my insistence, but here's yet another update for your testing, this time fully concentrated on your world5 problem:

https://drive.google.com/file/d/12XoU88mNCO34DtespfZKbW7JCwB_HPZq/view?usp=shari...

What I did this time was profound, I changed for another version of the engine. It adds other minor glitches in other parts, like for example, the character can slide on your knees if you are walking then press down. But the overall performance may be improved and best of all, it's possible that the world 5 crash doesn't happens. The minor glitches will be fixed in time. Scorpion Engine is an experimental, on-going project, it has several versions and is being constantly updated. I was using a stable one, from a while ago, because it was stable for me. But it is obviously not stable for you. So, it was the recommended action by the friends at Discord: to change to another version and see if it works!