Looks nice. I would make mountains inaccessible like water tiles. Then you could create more interesting maps.
Thanks, that's actually a nice idea, however that might lock the player in an area without too much chance of progressing. It's already possible that it happens with water, but unlikely, but if I add the mountain too, that's 2 type of Tiles out of the 5 available, so chances becomes quite high for a lock. I could add that idea in the future if the player is able to find an item or something else that grants the ability to move on mountain, in that case the limitation would be only partial until a certain point.
What I am wondering to do is to add the classic movement cost that makes the mountain not the best choice to go through, but at the moment the game doesn't have a time restriction, so counting days for traveling has no effect in the game.
What is instead present now is an higher chance to find tougher enemies on the mountain, both in terms of quantity of cards in their deck and in terms of tougher card/creatures.
A new test version of the game should be ready tomorrow or the day after, still not complete, but I want to get the core mechanics right before adding options, instructions, game ending and the like. With the current version I am working on now, all card/creatures now have sfx, the player can navigate on the map, find locations where to earn some cards and lose others and also find enemies with different deck type and size to battle. You can actually finally reach the game limit that would let you end the game (10, 20 or 30 cards in your deck), but there is no end game yet, so the game just continue endlessly or until you find all location and defeat all enemies. I have a list of bugs, but I will publish the game before clearing all of them, just to give you and the others something to play in the meantime ;-)
Thank you for your passion and support for the game! :-)