Heya! I don't specifically make it for quest at this point, but since SPS requires a light on the asset, I'm going to go with probably not. You /might/ be able to modify the asset to be quest compatible, but I've not really looked into how to do so myself!
thanks for the info - quest is very fiddly with shaders and not showing transparent materials. As long as animations work it might be workable asset. I already found alternative model, but might come back to this since I like the model anyways