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(2 edits) (+1)

Getting a big touch combo feels great. I began using infect card exclusively on those darned virologists! When there's two of them, I have to keep them apart otherwise they heal each other. I love this aspect of the gameplay, it made the challenge engaging. I play a lot of roguelike deck builders and this was very fun! I was sad when I ran out of levels. 9/10 because I wish there was a way to choose not to pick up a card.

Thanks for your comment!

A little explanation on the design: One problem I have with the card design is how to design the first infect card. At first, I made it so that it could only be used once (just like the "infect once" card you see in later levels), so it wasn’t that powerful. But then I realized that players—especially in the early stage—might not know how to spread the virus using other cards, and they might lose quickly. So I changed the infect card to its current ability. However, now it has another problem: the infect card is too powerful. If you keep using it and ignore the time limit, you can infect everyone. That’s one of the reasons I didn’t add the “don’t pick up a card” feature, as I intentionally want players to pick a card to lower the chance of getting this powerful infect card. It’s a design issue I need to think more about.

But thanks for playing and thanks for your comment!