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(+1)

Great concept, UI is snappy, visuals are crisp*... but it sorely needs a probability and balance pass, probably some deeper mechanics changes. Keeping up with the difficulty curve requires playing risky strategies -- if you have a deck that can hit the score target 90% of the time, you aren't likely to win 15 levels in a row. It's not really possible to build a consistent deck, especially on the levels with an odd number of hands.

*but could be more distinct -- when holding a lot of cards in hand, it'd be nice if it was easier to tell the low vs. high ore/scoriums apart.


Level Score Hands
1 6 4
2 10 4
3 15 4
4 18 4
5 24 4
6 35 4
7 40 5
8 60 5
9 90 5
10 95 5
11 120 5
12 170 5
13 190 6
14 240 6
15 300 6