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Very fun, very creative. Idk how you would solve this, but I find the camera angle change from bouncing off an object to be somewhat jarring. Maybe you could freeze for a few frames, and smoothly transition the camera into the new position, before starting time again? Also on the coin level, I could not find the third enemy.

Thank you for the feedback!

I have a function in place to ease the camera into a new angle, but I'll probably have to tweak it more, the freeze frame is an interesting idea.

If you can't find an enemy try looking behind barrels, or up on windmills. I'll consider making them more visible, maybe with a marker/arrow that appears if the player is stuck.