Presentation:
+Very fitting music.
+Lovely art and animation.
*I can see some animations missing, but animations that are present look well done and clearly communicate the action.
Gameplay:
+The game itself ran well.
+Controls are easy to understand. Didn't need much of a tutorial.
+Healthbar UI came in handy, tho it would've been nice to see my dodge cooldown.
+I could tell when i was being damaged, or if i was dealing any damage.
+Game is beatable. (i think. i reached a "thank you" screen iirc.)
+Arena is small enough so i didn't get lost on where to go, but big enough to fight in.
*Attacking feels a bit clunky, but i found an exploit where i could just hold down the attack button and grind enemies. I enjoyed using it. Potential new feature?
Potential improvements?:
*Additional bar to see my dodge cooldown.
*While the animations look nice, I think u could've gotten away with having less frames to make more room for the others. The missing animations made it a bit difficult to understand what my character was actually doing. Perhaps with limited time to animate, you can just do key poses that shake, squash, and stretch! That way it looks snazzy, and i can tell what im doing.