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(+1)

The mechanic is easy to understand and fun! I like when you can throw yourself to the human haha, I think if there are some animations when that happens, it would be more fun!

One thing I noticed is that sometime when I throw myself to a human, he would not get killed, is there a speed limitation or what? Also I don't get healed when I'm in a furniture, is it happens in some specific furnitures?

Hey, it's Will, I helped develop the artwork and animations for this game! Thank you so much for playing and leaving a comment, it helps us a lot. I decided to make an itch account to help explain some stuff.

- More animations will be added! There will also be new furniture types and new mechanics, including more enemy types, an actual menu screen, and a shop system (hence why points are being scored as "$"). We just wanted to get a minimum working prototype out for the Game Jam and prove to ourselves we could actually make something together as a team.
- In this prototype, Alena (the ghost/player) does not heal.
- Furniture has a certain amount of health ( 1/1, 2/2, etc.) before it is destroyed. Furniture should heal to full health after every wave.
-  Some of the furniture (i.e. the wide table) has bad hitboxes and can "phase through" enemies.  This will be addressed after the Game Jam is over.
- There is indeed a speed cap; at the moment it's "all or nothing" so if you don't have enough momentum, you won't do any damage. This will be addressed after the Game Jam is over.

Feel free to ask more questions, and thank you again for checking us out!