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Thank you very much for the kind words. I thought of having specific actions for the weapons like you could throw shurikens, but the sword would swing and you’d thrust the spear, which would essentially allow pole jumps. But having a smaller scope, but polished levels seemed like a better choice for a jam.

The ball effect is essentially that, a projection of the UVs on a large world sphere around it with wrapping, but I did it in a shader.