not bad, but why you simulate all floors realtime instead of simulate only current place?
also I don't understand ending
Hi, one of the devs here. You have a good point on the floor topic. We were somewhat constrained by the limited time we had to finish the game so we sacrificed game optimization. As for the ending, it shows how hard it is to leave a job for some people. Some of us get so caught up in our work that we stay over time, and sacrifice our precious time. In Burnout, you're so deeply rooted in your job that escape seems impossible.