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(1 edit) (+2)

Amazing job for a primary mechanic. Juggling your body part "ressources" while fighting these varied enemies make for a pretty intense combat loop. Presentation is alse great, that music is perfect haha

Only criticism I have is the choice of Q as the twrowning the whole arm button, it's very awkward to use and move with WASD at the same time, and maybe set stamina to infinite when out of combat to encourage exploration.

Very well done, hat's off to you, I think this game as a lot of potential for expansion.