I'd think maybe increase the experience gains a little bit to make leveling not such a grind. That or make leveling a little more impactful so you don't need to grind quite as much but having to fight the same enemy 60+ times for an hour for a single level is just not that fun >w<
I'll look into it.
Just in case, let me tell you that it shouldn't be necessary to reach to the level cap to defeat all the enemies in the game (I allow the players to level up more than necessary so people that want to grind, can, but it shouldn't be needed).
Also, remember that if you feel your build is ineffectual, you can always reset the character progression, and try a different one.
Oh yeah, I never hit the level cap on any of the updates since the grind was too heavy to pursue x3 Looks like current content ends at at about level 10-12ish. But yeah leveling just feels slow at all points of the game and enemies quickly outscale your characters growth so having to grind a little becomes unavoidable, which isn't too bad to me at least I'm used to grindy rpgs of yore, but it only get's slower and slower as enemy exp doesn't really keep up with the amount needed between levels very much. Like all enemies could give 50% more exp and it would still be a bit of grind with Tabasco and Cashew only giving 60 and 45 with a 50% boost but even that means instead of having to beat up Tabasco 60 times to level up its 48(from 14 to 15). Still a grind but a little less brutal~