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I really like the look of this game, the art style is very cutesy and I appreciate the effort that went into the descriptions and the writing of the level setups! However the game stumbles when it comes to the actual playing of it. I found the movement to be very difficult to grasp and moving effectively was a nightmare, I felt like I would shoot off in random directions, and even after I figured out that you only moved when you were within a certain radius of a wall it was still very difficult to make my way through. Also, I found the UI to be very unresponsive in places. For example, the skill tree menu was completely unresponsive and I could not get it to let me select my abilities. I would try to make the movement feel more natural and intuitive before everything else, as that kept me from progessing past even the first level. I like your concept and I see the inspiration in your work, just needs more polish on the base mechanics and functionality!

Also for some reason over half the levels said they were already competed when I booted up the game, so I think someone submitted a test version 

Thank you so much for your feedback! As this is still only a prototype and we ran out of time near the end, unfortunately some features got the short end of the dev stick, the skill tree being one of them. We'll try our best to improve the movement as that is the core game mechanic, and we'll be adding the functionality for the skill tree in our next iteration. As for some of the levels being completed already, that was intentional: This is only a prototype and the level the player is started on is a later level so that all the gameplay mechanics and abilities could be experienced by the judges (or whoever is interested in playing). In later iterations, we will start the player off on the first level with very basic mechanics so they can get the hang of it and from there each level will add mechanics/skills until all of them have been learned/experienced. Again, thanks for the feedback, I understand how this could be confusing, so we will definitely try to improve on it in later iterations! :D