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(+2)

Between the unique upgrades, multitude of enemies with not just enemy movesets, but unique abilities for the player, there is a crazy amount of content here. And it’s really polished on top of that! The artstyle is really neat (reminds me a lot of Runescape), and the upgrade descriptions were pretty fun to read.

The lack of any real fail-state and a defined end point does hurt the replay value, but I think the fact that the worst thing I can say about the game is that it ends, says a lot.

(+1)

Thanks a lot for the kind words! Very happy you liked it ^^

What if I told you there is a fail state, you just didn’t get to it? 

After ~9 minutes from the last death a final boss spawns. 

If you kill him, you win, if you don’t - game over. 

Can’t possess another cursed weapon after all :p