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yeah the thing with godot is it's very easy if you use the nodes exactly as they are set up, but if you want to do anything slightly different.  It just don't work.  like I wanted my button to have a frame texture for the border and also a background color and then a texture icon with text in the middle.  you know, basic UI button stuff.  but you can't do that with the texture stylebox OR the flat stylebox so i had to make a button for with a texture stylebox for the frame,  then inside, a texture for the icon, a label for the text on the button and then a colorrect to change the background color.   huge pain in the butt.  maybe i'm just a noob and don't know what i'm doing but in c# xaml in wpf it would take me like 3 minutes.  but i think if i posted this on the godot github page they would just give me a page of code to tell me how to do it instead of considering that it should be available out of the box lol.

I followed you guys so make sure you post your demo for your big game when it's ready :) good luck.  I think this should be polished off and released as a full game personally, but like a cheaper mobile/cozy game, not long, but I can see it as like a $5 2 hour long game.  I mean, it's better than most of the indie stuff on steam already lol

i really appreciate it! our full game is called AllMage and we're currently at a closed demo stage :) when we open the game to the public ill definitely post about it! we've been working on it for a year now and are getting pretty close to that stage!

admittedly, im primarily an  artist, not a dev so any godot work ive done for frog eat world was basic and our 2 programmers did most of it! i picked up the easier things to take off pressure from them haha