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(+2)

Visually this game is stunning!  The dithering and lighting are to die for, I'm impressed to see something this artistically polished in a game jam.  The integration of the jam's theme is such a cool set-piece moment too, to have the whole house rotate like that took me by surprise.  

I wish the gameplay itself was a bit less limited though, only having the attack and no reactive options makes positioning the only real way to avoid damage, and the arc of the boss's weapon attack makes where to stand to avoid the attack pretty limited. 

I'd love to see where this idea could be taken, I want to see more gods and steal their stuff