unlocking the campsite itself depends on the route, pasting this from my guide:
That is a new location that can potentially be unlocked after coming back from the mountains, it mostly depends on the route:
- Neutral route: it unlocks automatically when you come back.
- Bull route: it can’t be unlocked, but Axel rewards you with an imperfect rune necklace, not as powerful as its fixed version (see below), but still gives +2 INT and +3 MATK, great for magic builds.
- Lizard route and Selye route:
- If you helped them set up the camp*: the moment you go up the stairs in the lizard tribe, advisor Red will talk to you about it and his and advisor Blue’s plans with it. There are 2 choices you can make:
- Trading site: unlocks the campsite, after 3 days.
- Defences: doesn’t unlock the campsite, but Blue will come out of the blue (yes, i wrote that~) after 3 days, in daytime, outside of the tavern or in the lizard village, to reward you for supporting him. If Selye was alive (Selye route), you’ll get a rune necklace, a very powerful equipment that gives +3 INT and 10% HP regen during battle (Selye even has some extra dialogue if you visit him while wearing it!); if he is dead (lizard route), it’s gonna be an imperfect rune necklace (see above).
- If they didn’t set up the camp*: it can’t be unlocked.
- If you helped them set up the camp*: the moment you go up the stairs in the lizard tribe, advisor Red will talk to you about it and his and advisor Blue’s plans with it. There are 2 choices you can make:
*Back in “setting up camp - the war (part 2)”.