Stellar game, some really well made visuals and presentation here throughout, your team did great! There have been a few games that utilise this orbit movement mechanic and the way its implemented in your game could be improved I think.
The autofire is a great mechanic, but the lack of a cooldown for changing orbits makes the rotational movement portion of the game redundant, letting players only stay in one part of the map as opposed to moving across the whole arena.
The squid boss attacks could be improved but the moving vulnerable spot makes for a very interesting movement-based boss fight.
I really enjoy it and see potential for an interesting action game.