Cool game but if you can, update so the scale of the hole makes two things:
- Only scale it on Y and X axis, don't scale it on Z as it makes the piece fall for longes and takes a longer time for the hole size to update the bigger you get
- Animate the transition of the scale. When the hole gets bigger the screen kinda "shakes" which makes for a jarring experience
Still great entry remings me of katamari for some reason