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Cool game but if you can, update so the scale of the hole makes two things:

  1. Only scale it on Y and X axis, don't scale it on Z as it makes the piece fall for longes and takes a longer time for the hole size to update the bigger you get
  2. Animate the transition of the scale. When the hole gets bigger the screen kinda "shakes" which makes for a jarring experience

Still great entry remings me of katamari for some reason

thanks dude for awesome feedback