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Those are all really good ideas, thanks for the cool suggestions! I like the idea of players being able to dynamically choose their own difficulty, making the fight hectic and fast or relaxed and slow, seems like a strong way to make the game appealing for both casual and hardcore players.

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And you can also appeal to the achievement hunter audience by giving a trophy for beating the fight with each difficulty. Me personally, I love seeing a stage with the statues or stars underneath it showing I've completed it perfectly, so it would get me for sure.