This is the furthest I could get before I finally gave up lmao. I definitely want to play again and go further ngl
I'm not that big a shmup player, but I have to say that I enjoyed how relentless this was lol.
I do have some issues ( mostly with the bosses towards the end ) but I do think this game is very damn good
Firstly, the presentation overall is amazing. Nothing more I can say there, although I'll come back to the visuals for a bit later. The sound and music are great.
I love how the slowdown mechanic highlights your hitbox. I think the actual radius for detecting whether you barely hit a bullet could be increased by just a minute amount, but as it stands it definitely leads to some tense moments.
While I feel like the theme was a little shoe-horned into this game, I still love how the spin mechanic was implemented in general. There's a fabulous amount of risk-reward involved in how you need to ensure that you're in a position where you're safe afterwards. That said, I feel like the circular timer for how long the spin attack lasts could've been a different colour since it just blended into everything else and I could hardly see it
I love how there are different types of bullets, but I have to admit, idk how I feel about how there's so many different colours for the bullets. I know this is kind of a staple of a lot of shmups, but it just starts to hamper the readability of the game tremendously. Not so much for the first 2 bosses, they don't really suffer from this much and I'd say they're pretty perfectly balanced. The angel and everything after her kinda suffer from this too much imo ( Probably just a skill issue, but I won't deny how annoying it got at times )
Most of the bullet patterns were pretty well constructed, but I'm genuinely not a fan of the pattern the angel does where it shoots those red bullets which then become orange and purple bullets. Mostly because the purple bullets just obscure your vision. Getting hit in this case was just annoying AF since it didn't feel like it was my fault for getting hit since I couldn't see anything anyway.
i.e it feels like the wrong kind of difficulty
I feel the same about the angel's pendulum attack since there were so many things being thrown at once when it got released that I couldn't tell what the heck was happening.
I might be wrong about this, but in the star and moon fight, it felt like your spin attack was only targeting the star. That's fine if it's the case, but my real issue is that the spin attack seemed like it was only targetting the star even after it died.
I gave up at the embryo because the attacks it did where so many bullets were being thrown from the bottom of the screen felt a little too unfair imo. I realise it's ( probably ) the final boss, but I think it was a little too much. ( Again, probably just a skill issue on my side lol )
All that said, this was still an absolutely amazing game. I do like how the patterns with the yellow and black bullets kinda force you to use your spin attack to even be able to hit the boss lol. Damn good job to everyone who worked on this