1) I was thinking about placing the seeds in more obvious places on the dream map instead of just stuck in pots. Like in places the players are more likely to observe or in rooms that they'd explore. 2) I'm actually confused at what you mean by this one. Thank you for giving me feedback. I'll try to make things easier on the player when finding the seeds. The seeds themselves don't unlock a special ending, just bonus content and something else along with it. The only thing that effects the endings are dialog choices. Even with that, the true ending is the main ending and the 'good' and 'bad' endings are the one where you make a high amount of good choices/bad choices.
Ahhh okay. That's good to know. As with #2, it's very minor. It's just with how RPG Maker scales the game title to fullscreen, the words stretch and the player is trying to read dialogue from one edge of the screen to the other (for non-character dialogue texts). An over-exaggerated example is like watching a foreign film at the theaters at the front row while trying to read subtitles. Again, not a huge thing that needs to be changed.