Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool stuff:

- i like the atmosphere, it felt a bit more scary than the other horror games i have played on the jam.  I think it was the fog, but also the more realistic feeling of it being in a well drawn apartment complex making it feel immersive.

- the idea of looking on a tablet to check on things is a nice touch and good for a horror game

- the guy dancing in the camera was funny, but then i was like, i dunno if you want to be laughing at the thing you're supposed to be scared of.  i did like how he would disappear and you had to look up from your camera to see if he was there.  

- i liked the "I can see you" in blood.

- i like the idea of the apartment manager having to check the power. it's more realistic than most horror setups where the guy would have to be an idiot to go in. although obviously  once you saw the blood everywhere in the first room you would call the cops lol. maybe you can have something where its the 80s and they only have phone lines and they can't call wthen the power is out.

Some feedback:

- I was stuck the first time I played it and ran around like 10 minutes, because you are supposed to go to the power generator, but if you run through that gap in the fence to get there, the game tells you you aren't supposed to go there yet.  So then I turned around and ran around everywhere else. Eventually I restarted the game and confirmed exactly where I needed to go from the opening dialogue, and then just ran past the "I shouldn't go here message."  

- If there is going to be a lot of text with the speech bleep bleep bleep sound, it gets old after a while, so maybe keep that sound a little lower in the volume.

- if you're going to have a lot of story or dialogue, tweak the english, like your punctuation and spelling and such.  Most of the text I saw wasn't feeling polished, which is a trend i'm seeing with a lot of indie horror games.  It shouldn't be too hard to run your game text through a grammar checker with an office app or AI or whatever.   Even in the game jam description there is a lack of punctuation and spelling errors.  It gives things the appearance of low effort even if they really aren't, so I hope you can work on that some.

(+1)

Thanks a lot for this really constructive feedback! We truly appreciate it. Yeah, we know the game feels unclear—we didn’t quite nail the level design, and we didn’t have much time to improve it and all the language and punctuation problems. But hopefully, we will in the future. Thanks again!