By far the best ambience and aesthetic I have seen in this jam so far. Camera and player controller felt responsive too which is a huge plus. The game could benefit from a bit more time for the player to respond to threats. One way to achieve this is to keep enemy speed the same but pull the camera back, or you could make is so the enemy pauses before an attack and add some kind of telegraph. The other thing that would improve the game is adding more feedback for enemy hits. When you hit an enemy having a "bounce" or hitflash goes a long way, especially if the projectile passes through the enemy. This is only necessary for enemies that take more then one hit to kill. Really enjoyed the entry!