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I like this a LOT. Jumping between enemies feels incredibly satisfying, and I really appreciate that you're able to string your next attack even as the sword is bouncing off of the ground. It makes it so you can actually reach and attack escapees that seem to be too far away from you.

Possessing enemies also felt good, as the controls for it are simple, aiming is reliable, and in this mode, your attack has infinite reach. It's incredibly useful for situations where there's escapees far away from you that are close to escaping. I also used it multiple times so that I wouldn't be stopping time as the sword constantly.

The enemies being knocked back by you brings an interesting depth to the gameplay, as if you want to get rid of them as soon as possible, you have to get on their height, cutting it close to losing your momentum and attack timeframe. Both the visual and sound effects when slashing through a bunch of escapees is also super satisfying.

The logo design is awesome and the training area is super appreciated. I really like the gameplay concept and it'd be cool to see it be expanded upon. Sick game!