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So firstly health bar changes orientation with character and player's health bar hides behind enemies. Then you can cancel death animation and even attack when dead. You can some sort of stick to the walls. Options aren't necessary. There is a little field to outplay enemies and it doesn't feel satisfying. Bosses should have some sort of attack cooldowns and move differently. Player's actions are too slow and there should be some fun mechanics e.g. dashing.  I enjoyed music during battles and art style. I think you did very well for 1st game, keep it up :D

Thank you very much for your comment! Also thank you very much for showing me all the pitfalls for my game I see some ways now on how I can fix some of the things you said so thank you :) I think looking back and on your comment that the bosses should have more mechanics like jump attack or stages like stage 1 and stage 2 that would of been very interesting game play. Thank you for playing my game and thanks for all the feedback :).