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Great art and atmosphere for sure! What really makes this game for me is the creative take on progression; all one level and not resetting after death is a novel concept that works so well. It's got a little of that metroidvania DNA of unlocking shortcuts, but instead of a sprawling map, the game shows you everything at the start, you just gotta keep chugging along through it. I had a huge bonfire at that first pressure plate by the end cause I was so excited by the new discovery I'd just made, I forgot about the very first obstacle the game taught me :*)

Haha. I placed that there and still forgot it existed about 100 times during play testing. I was definitely inspired by metroidvania level design so I'm glad it came across. Thanks for playing!