Cool concept with the "request" sliders, that's actually a great inclusion that many resource management games could use! I wasn't super clear on what moving the cards around did or the functionality of some cards themselves, but it's a fun take on the theme!
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Thank you! I didn't have as much time as I expected so many cards reamained without their effect and some mechanics didn't make the cut. The card positioning only has very small effects on transmission of electricity (very badly conveyed) and movement of resources (another mechanic only halfway done).