So, the graphics, UI, and sounds are very good.
Problem is, I just don't like the gameplay at all. I was hoping for a survival game, but really it's just a guessing game. I hope this doesn't come across as mean, because I'm not trying to be, but criticism must be accurate if it is to be useful.
Basically, you need to guess which combos of "insights" are the correct choices to unlock the "correct" outcome. For some reason, the insights are arbitrarily locked with "survival points", and you can't tell if the unlocked "outcome" is correct until you choose it. Since you can't know which outcome is correct, then why not skip the insights and just have a list of "outcomes" (which are really "plans of action" btw) and just choose the one that makes the most sense?
For instance, in the first scenario, I thought that what I might do is to check out the cave, but I couldn't find the right combo of "insights" to even make that a possible "outcome". The "insights" were arbitrarily limiting my strategic thinking.
And there's a timer? Why is there a timer? Maybe this comes into play in later scenarios, but I didn't even have the patience to finish the first one.
To sum it up: art direction is excellent, sound design is good, but the mechanics don't make logical sense and can be frustrating. Also the timer seems pointless.
Also, not really sure I agree that this fits the theme of "you are the weapon". I think that choices being interpreted as a weapon is a pretty big stretch. Choices have consequences, but is everything that makes choices a weapon? Are choices weaponized? Choices may hurt some and help others. But weapons only hurt the one they are used on.