Hi, the plugin doesn't depend of the input method. If you can implement some picking and dropping behaviour with touch input you can use the plugin with that. Examples are all with mouse, but in the examples there are events like "On grab", "on release" and "on move" with some code that implement snapping and preview, you can reuse this and plug it in your touch input - instead of the mouse - when you pick the object, when you move it and when you release it, that should work.