This game needs better tutorial than just showing controls. I see that gameplay was built for the gamepad users, but you still had to make better controls for pc users, since movement and attack keys are too close to each other and it's not very convenient.
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I’m sorry that you had difficulty with the controls. I would have loved to implement a tutorial level to help get players more acclimated but it ended up getting cut for time constraints. Similar issue with letting the player map their own keybinds, which I imagine would have helped alleviate some frustration for you.
If using WASD, jump and shift is too close together for you, maybe try using arrow keys, Z, and X instead! I tried to make enough standard control options so everyone could be accommodated.
I’ll keep this critique in mind for future projects though, thank you for your honesty!