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(1 edit)

oh i see, so you tried to revert player expectations and make tutorial lie to them. in that case creating big unpassable wall at the place i was getting stuck could  be a better indicator of terrain awareness,  because since i was getting stuck into thin air i assumed it was a bug and not a part of the design. 

i'm going to give it a try again, interested in seeing other enemies.

Yea your right. Making it invisible was not a good idea because people just got confused. Thanks for the feedback :)