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(1 edit) (+1)

Interesting use of mixing resource management with combat, albeit regenerating health when using a controller brought back war flashbacks of the early 2000s mini-game mechanics haha! Loved the visual style, music, and logo design too, whoever made the cover for the game did a fantastic job reeling me in! Might have been interesting to see platforming being included with each boss fight to further spice up the combat seeing as I could mostly get away with just spamming jump and attack interchangeably whilst healing where needed.  Another little nit-pick is that it would've helped to have some sort of audio feedback when health was getting low or was fully topped off, or alternatively moving the health UI towards the bottom middle of the screen where the player can see it easily next to the character.

(+1)

Thanks for the feedback, we're glad you liked the game!😊