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Lovely concept and killer character designs! I ran into the same issues as mikolak64 but I feel like the issue with the spikes that sprout from the bottom of the boss could be remedied with a crouch mechanic to dodge them instead of trying to find a slim window between the hand spikes and the bottom spikes. Maybe a double-tap down to quickly dislodge from the screw and crouch when holding down?

(+1)

The idea of disloging the screw sounds interesting. The spike attack is definitely something to polish, so it could be a good mechanic. Thank you for the feedback!