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(+2)

The impact of the slash VFX was really nice, it actually felt like it had impact and made me enthusiastic in regard to attacking. I really think it has the potential to become a more improved game with some more variety and tweaks. I especially liked the intro art and end art, but I think the loud music and voice acting really got in the way. I tried the game both easy and impossible and impossible was just clicking thrice the time of easy mode with no other gameplay changes, in which the spin charge attack felt more like a consequence than something I had to think about using, my first thought process was “why use this to risk it all and deal tiny damage, when I can just spam the same damage with the sword in a safer distance?”. But when I unintentionally span into the wall, it span me into the other direction, and I managed to guard break the witch’s shield, it really felt good.