Great game! The gameplay feels very refined and polished, the mechanics feel very thought out, and when you get all the mechanics it is a pleasant experience. The reloading is also a very cool concept, makes so your life is tied to your damage output encouraging very offensive strats. Tho, I feel this can also be a downside, as I was pretty bad at this game and so could never reload or do anything except wait for a piece of meat, and when I got one, I instantly got hit again. It's a neat mechanic but I feel it could be refined.
Also, my dungeon roguelike brain couldn't comprehend at first that me, being a snake, could be damaged in all of my segments, and so made for a pretty frustrating experience the first times when I got hit a billion times before I could even reload once. This could be very interesting tho, reducing your hitbox with every hit makes the game easier for bad players, in theory.
Another criticism is the constant movement, that got me pretty confused during the bossfight. If this game is inspired by old Snake I get it, but I feel like it doesn't work well in a game like this. Maybe I would've preferred the possibility of being static, and moving in the direction of the mouse by holding a specific key.
The Dodge Coil ability is a great counterpoint to all of my issues with the game, tho I feel it's a bit too delayed at times. But it is very fun! I also found a strategy where you can aim more precisely if you do a dodge coil and aim in the wanted position, tho you need to be quick to dodge again because else you will get hit.
In general, it's a great game, with great concepts, some additional polish is needed on the mechanics but overall, this has great potential if it gets playtested a bit more! Good luck on the full release! 😊👍