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(+1)

The gameplay was very entertaining, with a tight platforming controller - always good to see a well-implemented wall jump. That said, it was occasionally hard to tell the difference between foreground and background (easy fix, turned up my brightness). I felt like the idea of holes in a long-ago story was such a rich idea, but the gameplay never felt fully connected to the story, or as connected as it could. HOWEVER - the solid platforming moments, great music (awesome death sound effect too), and the ENDING... Very quick, yet entertaining time.

(+1)

Thank you for your kind words, I spent a lot of time perfecting the wall jump and thought it turned out great as well and will keep in mind the background and foreground contrast for our next game!