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(+1)

I like the isometric pixel art. Fighting against the boss with this battle system also felt very fun! I like the attack that destroys the platform, I thought it was clever. A suggestion I'd have for an update is for projectiles to have shadows shown on the floor, so that you can tell what lane they're in. 

I hadn't read your GDD before playing and felt that Mikey's legs felt very Megaman-esque, but after reading it, I see it isn't unfounded. Mikey's design also reminds me a bit of character designs you'd see on very old cartoons, with the gun having the eyes and all. 

Only thing I struggled with a bit was getting the arrows keys to work, but after I fullscreened the game and opened and closed the console, the controls started working. Other than that, the game works really well. This is good, especially for a first game submission. My first game submission was full of softlocks, so I speak from experience lol. 

This is a very good first step and I hope you had fun putting it together. Keep making stuff!

(+1)

Thanks for playing! 

Yeah, this is my first release and I didn't know itch.io had issues with arrow keys. If I release something similar that requires web browser to play, I'll know for the future. 

As for the shadows/projectiles, I didn't consider it an issue, but after spending 2 weeks fussing on the same fight i'm not surprised i got accustomed to where they were coming from. Will keep in mind if i continue on this project or other ones on properly telegraphing where the projectile is coming from and going.

And yeah, Mikey's design is supposed to be a goofy lil guy.

Either way, I appreciate the feedback!