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(+1)

Well, it depends on whether you are going to do a free public personal project or something serious and commercial.


You could use Unity but that brings piracy and performance problems, a good option is Octave or creating your own "engine" for your game (That's what I did with devkitpro and C++, creating the "engine" for RAI Loader)


 Unfortunately Godot for 3DS still has a long way to go to be usable.