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(1 edit)

After importing the models into Godot 4.3 some of the assets look too small, I've also noticed that for some reason, some textures are missing (e.g. Bakery_01.fbx throws the following error: Can't open file from path 'res://assets/models/Megapolis_ModelsFBX_1.06/Buildings/Texture_02.png'.). Is something  you can help me with?

Hi, you need to use only texture_01. This is just old path.

Would it be possible for the assets to be updated, so that everyone else wouldn't need to change the texture path as well?