Hello! I think i'm mostly confused about the game and it's boss system, i did try to play a little but i don't feel like it's very intuitive, the sprites are great tho! a multiple enemy sprite is pretty hard, so good job on that! the controls are simple and easy to take in hand, the music was, well, okay, and the use of theme wass abscent (maybe i didn't play long enough??) but for the time that i played, i didn't notice any use of the theme, and as the theme, it's supposed to be present as more than just a small gimmick
Viewing post in Ready for Baittle - Boss Rush Jam version jam comments
Thank you for the feedback!
What would've helped you for it to be more intuitive?
Making multiple sprites per boss was tedious, yeah, but I really wanted them to feel dynamic in their movement, so what was necessary.
The theme is included as the base thought of the player's movement and in a more noticable way in boss attacks. Each boss has at least one attack that's based on spinning, but each boss also has a special ability/attack that's also based on spinning, like grabbing you, spinning and throwing you away or teleporting by spinning into a vortex for ecample. Maybe you didn't encounter this?