The main Idea is nice, but I don't really get the story. There are some big "WHY"s that don't get answered. The biggest one being, why did the spaceship explode?
On that note... Did you really just copy paste a part of the opening cut-scene from Until Dawn? xD
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The game states it has many ways the story can unfold, but at the end it tells you that it only takes two inputs: correct or incorrect answer. Since this states "You've been baited!", this doesn't feel really nice...
Also, I think this game is (partly) an asset-mesh, which isn't necessarily a problem, but sometimes the graphics look out of place (e.g. the choose you answer screen with the petals/butterfly wings)
Making a project this big in a week (with possible personal problems) is huge risk, which usually results in cut corners. Which in this case shows up in the lack of polishing some parts have. For instance pressing E in the swing while it's swinging is an unnecessary annoying challenge.
Let's make sure, though. I, overall, really liked the plot. It's creative having to face your own mind, and making a horror-ish game around this. If you would have had more time to polish this game, it could have made it an insanely fun game. Great job making this in only a week! :)