Very cool took me a bit to beat, and I really appreciate that this game has "rocket jumping" definitely some speed run strats you can make with that, very cool mechanic. The platforms are a little too small and having to wait isn't much fun because it means enemies get to take free pot shots at you which feels unfair. There was also some jumps that felt like they required rocket/explosion jumping but nothing in the game said that was the case, along with some level geometry like the warehouse having some geometry that's easy to clip on (as in it stops movement unexpectedly). Definitely a purposeful design decision to have no health bar but I would add something to indicate besides the edges of the screen when you're near death as health isn't always as clear, like maybe the left arm having an indicator? Also there's no death/win animation they felt a little anticlimactic. All that aside great entry!